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Old Jul 06, 2006, 04:42 AM // 04:42   #1
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Default How are assassins in pvp?

I'm starting to get bored of my W/N in pvp and have my mind set on making an assassin. I'm thinking of turning my W/N into a farmer because I only have the ability to concentrate on 1 pvp character until I master that class. How do Assassins fair in pvp? Do they get slaughtered or can they stand their own ground in a good team? What would be a good secondary class for Assassin? I was thinking Elementalist.

I tend to play the assassin/ninja/stealthy classes in most rpgs. Warriors are not my type. Is it possible to become a decent/good pvper as an assassin?

Edit-internet was funky, somehow I posted the same thread 3 times, delete this

Last edited by MagicShrooms; Jul 06, 2006 at 04:53 AM // 04:53..
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Old Jul 06, 2006, 04:53 AM // 04:53   #2
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First question. What kind of PvP are you interested in?

For the most part, assassins aren't a full replacement for a warrior. What kind of job they do is a bit more variable as to what kind of PvP though.
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Old Jul 06, 2006, 05:06 AM // 05:06   #3
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Well they can't "stand their ground," no not in the sense that they stand toe to toe and swing away.

More or less they teleport in, gank, and then teleport out. Not a lot of other classes can move around like an assassin can, but like kryshnysh said they are not a replacement for a warrior, ever.
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Old Jul 06, 2006, 05:26 AM // 05:26   #4
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I think I'm going to do GvG mainly. If that's what you were asking about, Kryshnysh.

I'd gladly sacrifice huge damage for the ability to make a tactical strike like killing the enemy monk. The idea of teleporting in to attack, then teleporting out sounds fun.

By "stand their ground", I meant can the assassin survive long enough to deal damage or will I take in so much damage I can't stay to finish my combos without risk of dying.

Again, sorry for the 2 extra threads.
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Old Jul 06, 2006, 05:43 AM // 05:43   #5
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They can both tactical strike really well, warriors can load up on adreneline and unload where they choose. Assassins can jump in spike hard and then jump out, but you will not be able to take sustained damage.

I guess I could sum it up like this;

Sustained damage dealer with moderate spikes and can take damage...warriors

Minimal damage dealer with high spikes and high mobility but breakable...assassins
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Old Jul 06, 2006, 06:15 AM // 06:15   #6
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If you can unload a good combo a assassin can kill most people in PvP in a few seconds. You tele in, do a combo, and tele out is basically the thought process of an assassin. Warriors you run in, take damage, do damage, go on to next target, thats thought proccess of a war.

If you want my opinion on a assassin, they're the condition mesmer with daggers while mesmers are the hex masters with a wand or staff. If your good you look great and can kill efficently, if your bad, your basically like any other player who trys a mesmer and thinks they're awsome when they do more harm than good.

Sorry to go on about mesmers but thats what they seem like to me. A mesmer thats melee and can do spikes of damage, fast, efficent, deadly.
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Old Jul 06, 2006, 06:16 AM // 06:16   #7
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but remember, assassins work well WITH warriors not as replacements, nor do warriors replace assassins, they serve their roles, also yes the sin is a very good spiker and target killing machine. I think sins would work great with a BiP necro on their side, they just tele in, unload a "clip" of energy consuming attacks, jump back and the BiP necro fills em up.
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Old Jul 06, 2006, 06:35 AM // 06:35   #8
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Sounds good but what's BiP if you don't mind me asking?
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Old Jul 06, 2006, 08:27 AM // 08:27   #9
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Blood is Power
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Old Jul 06, 2006, 12:02 PM // 12:02   #10
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Assassins may well be the kings of 1v1, respectively. The problem the face in large scale PvP is there relatively low armor level, so while a Warrior can stay int he other teams face hacking away, an assassin doing the same is almost the equivalence of rushing the enemy team with your Necromancer, Elementalist, etc..

It's a tough role to play, and one of the main reason that Aura of Displacement has become so commonplace since it fills the role of "Get in, and get out" so well.
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Old Jul 06, 2006, 01:33 PM // 13:33   #11
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Next question is this then. How competitive are you trying to be? If you don't state as much, we're going to assume the top of the ladder play. That's the default, even though most people don't play there. If you're not sure, have never really GvGed and haven't done a lot of HA, don't expect to break the top 500 unless you know your guildmates will.

The most common role for an assassin is as a base ganker. If you're looking at lower level GvG, then you're probably okay sending one assassin in to harass their NPCs.

If you're trying to get into the ladder, particularly the top 500, then a lone assassin isn't going to cut it anymore, but at that level of play, you really want a full team build, not just individual builds.

Assassins and warriors can both work as base gankers, and thus you can in fact replace one with the other in certain situations. They're not identical, and they have their own strengths and weaknesses, but they're both pretty good in that kind of a split (generally 7/1 or 6/2). They are also useful for melee combat, but an assassin is rarely able to deal with an opponents back-line unless they have the proper defense (AoD, Recall, Shadow Escape to get out, etc.), as noted by JigglyFly.

Also, since this is mostly GvG, maybe it should get moved to the GvG section?

Last edited by kryshnysh; Jul 06, 2006 at 01:35 PM // 13:35..
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Old Jul 06, 2006, 05:24 PM // 17:24   #12
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Quote:
Sustained damage dealer with moderate spikes and can take damage...warriors

Minimal damage dealer with high spikes and high mobility but breakable...assassins
Warriors and assassins have the same "spike" potential. Assassins are usually facing targets without a monk, so their "spike" kills, while a warriors half kills but comes faster and with other spikers.
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Old Jul 06, 2006, 06:04 PM // 18:04   #13
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Wouldn't a "half kill spike" be the same as a moderate spike?
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Old Jul 06, 2006, 06:09 PM // 18:09   #14
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Yes, but if a warrior wanted to it could kill as well. Both have the same spike damage in the same timeframes with the same amount of damageing skills. Well, 3 skills to 3 skills the warrior comes out on top, but 2 to 2 and 4 to 4 it's equal if not tilted towards the warrior.

Last edited by DieInBasra; Jul 06, 2006 at 06:12 PM // 18:12..
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Old Jul 06, 2006, 06:22 PM // 18:22   #15
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Quote:
Originally Posted by JiggyFly
Assassins may well be the kings of 1v1, respectively. The problem the face in large scale PvP is there relatively low armor level, so while a Warrior can stay int he other teams face hacking away, an assassin doing the same is almost the equivalence of rushing the enemy team with your Necromancer, Elementalist, etc..

It's a tough role to play, and one of the main reason that Aura of Displacement has become so commonplace since it fills the role of "Get in, and get out" so well.

king of 1v1?? lol good joke...v an assain wont stand a chance w/ a tank 1v1

but they do however serve a great role in gvg
2 assasins wrkin 2gether can take out most of the npcs

so depend wut u wana do.. assuming ur not a noob and is a smart player you will tele,kill,tele back in a matter of 15-20 secs anylonger... start wrigting ur will bcuz you wil be dead
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Old Jul 06, 2006, 06:33 PM // 18:33   #16
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DieInBasra I get what you're saying, yes they can both hit really hard. I guess I should say that warriors need to charge up and build adren, and assassins can do their spike right away. Small differences but meaningfull nonetheless depending on your playstyle.

What is Basra by the way and why do you die in it?

Not really going to get into it with lilnate 22 but just so everybody knows assassins can and do take on tanks and win. Given what I said above in this post if you hit them early before they're charged you'll win more often than not.
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Old Jul 06, 2006, 06:37 PM // 18:37   #17
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Two Words: "Monk - Killers"
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Old Jul 06, 2006, 06:57 PM // 18:57   #18
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Quote:
king of 1v1?? lol good joke...v an assain wont stand a chance w/ a tank 1v1
Maybe not a tank, but a standard assassin can kill a standard shock war 1v1.

Quote:
What is Basra by the way and why do you die in it?
City in Iraq. It's actually a kinda inside joke, but a lot of people think I'm like, boo american army or something. It's funny getting angry pm's.
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Old Jul 06, 2006, 07:01 PM // 19:01   #19
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lol just wondering thanks.
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Old Jul 06, 2006, 07:02 PM // 19:02   #20
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Quote:
Originally Posted by hated
Well they can't "stand their ground," no not in the sense that they stand toe to toe and swing away.

More or less they teleport in, gank, and then teleport out. Not a lot of other classes can move around like an assassin can, but like kryshnysh said they are not a replacement for a warrior, ever.

That is a little in accurate to a sense, that they can't stnad their ground they can, it's just that people don't wield them in such a manner.

Example Critical defenses For 6 seconds, you have a 25%...65% chance to "block". Critical Defenses refreshes everytime you land a critical hit.

Critical Eye - Skill
For 10...30 seconds, you have an additional 1%...6% chance to land a critical hit when attacking. You gain 1 energy whenever you score a critical hit

Flashing Blades {Elite} - Stance
For 5...17 seconds, you have a 50% chance to block incoming attacks while attacking.

Siphon Strength {Elite} - Hex Spell
For 5...10 seconds, target foe deals -15 damage with attacks and all of your attacks against that foe have an additional 33% chance of being a critical hit

I have this theory and i am not sure whether anyone has tested out this theory and i am not sure that it may even work, I am probably wrong but critical defenses is an enchantment spell and flashing blades is a stance i am not sure whether the two stack but you would get an enormous amount of defense espescially if you can keep up the Critical strikes which refreshes Critical defenses every time you land one.

I am sure someone has tested this and it probably doesn't work.

Though it could help an Assassin to tank and fend off a few attacks for a little while providing they keep on the offense.
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